MIND UNIVERSE

Furkan Canturk

Unity Gameplay Systems Designer and Programmer

About Me

Skills

Programming
C# C#
Engine & IDE
Unity Unity
Visual Studio Visual Studio
VS Code VS Code
AI Tools
Claude Code Claude Code
GitHub Copilot GitHub Copilot
Project Management
Jira Jira
Trello Trello
Notion Notion
Version Control
GitHub GitHub
Tortoise SVN
Assembla
Art & Design
Photoshop Photoshop
Illustrator Illustrator
Premiere Pro Premiere Pro
Autodesk Maya Autodesk Maya
Penpot Penpot
Productivity
Google Workspace Google Workspace
Microsoft Office Microsoft Office

Work Experience

Phantom Compass: Junior Developer Internship (March–April 2026)

  • Assisted in the development of a playable game prototype in Unity
  • Implemented and revised game features, focusing on UI systems (deck UI canvas, TextMesh Pro fixes, and dynamic text with TextAnimator)
  • Developed and implemented a C# script to dynamically display assets in the deck view
  • Performed playtesting and tracked bugs using Tortoise SVN and Assembla
  • Contributed to tuning player flow and collaborated daily with a small remote team

Education

Conestoga College: Game Design Diploma (2024–2026), Kitchener, ON

  • Graduated with High Distinction (3.94 GPA)
  • Completed weekly game jams focused on rapid prototyping
  • Applied game design theory across systems design, level design, and playtesting
  • Built multiplayer systems in Unity using Netcode
  • Used Trello and GitHub for team project management
  • Applied UI/UX best practices to create effective player interfaces

Coursera: C# Programming for Unity Game Development Online Certificate (2023)